**Chapter 375: Entering the Darank Ruins**
In the information area, various messages are plastered on the walls, along with some task postings, but it mainly serves as a hub for circulating information.
Not only are there posted notices, but you can also specifically ask the staff for details and eavesdrop on the ramblings of the adventurers in the area.
Most folks here are itching to get to the Darank Ruins, with only a handful interested in other locales.
Yuliya perused the array of information while listening to others chat away.
And, of course, she couldn’t escape the endless attempts at team-ups.
Whether it’s just harmless flirting or a genuine invite, a pretty girl is always the number one pick for many guys.
But let’s not forget about some who have peculiar tastes—those muscle-bound hunks also attract their fair share of admirers.
Despite Yuliya doing her best to blend in, she still radiated beauty.
Her outfit screamed “mage” at first glance, and mages are hot property around here.
Warriors can grind away at their skills and, boom, there they are! No gatekeeping needed.
But mages? They need a sprinkle of talent—if you don’t have an affinity for magic, well, good luck with that!
But when it came to suitors, Yuliya turned them all away with the skill of a seasoned bouncer.
No chance! Not a shred of opportunity to waste!
If you’re here to team up, you just want to ride on my coattails—totally a liability.
And if you’re here to flirt… well, darn it! Someone should really put a stop to you!
After spending a couple of days in town, Yuliya’s agenda was simple: gather information or… eat!
No rush! Let’s sample all the best delights before doing anything serious.
A girl should not skimp on herself when out and about.
After all, it’s a big world out there—food is practically calling to her!
And on the side, information collection.
Yana City is a hotspot for adventurers galore.
Not only are the passersby adventurers, but the guards keeping the peace are adventurers, the shop owners along the way are former adventurers, and the shops are tended by current adventurers. Even the kids scream they want to be adventurers when they grow up!
And given the nature of the job, adventurers are a rowdy bunch, quite hard to keep in line.
You often see them shoving and hollering on the streets, suddenly quarrelling over the silliest things.
It’s a charm, really—just a charm that often leads to trouble!
At times like these, the adventurers’ guild emblem comes in super handy.
The ranking goes like this: Black Iron, Bronze, Silver, Gold, and Emerald—legendary ranks remain a mystery.
Emerald badges are rare enough, with Yuliya’s extraordinary perception allowing her to occasionally spot a few.
With her three-leaf Gold emblem, she strutted around like royalty—everyone parting ways for her as if she was a celebrity.
Sometimes, she wondered if she should just take off the badge for a bit, stroll around, and fish for some unsuspecting bullies to teach a lesson.
You know, one must experience the simple joys of life in another world, or else it feels like something’s missing.
But in the end, she decided not to mess with fate—she actually wasn’t fond of fishing.
So, she kept her badge on, fabulously cruising through the streets. Occasionally, she even snagged discounts on her purchases and made information gathering that much simpler!
While others were obsessed with the structure, monsters, and ecology of the ruins, Yuliya was all about the backstory, origin, and legends.
After two days of snooping around, she had a rough idea.
The Darank Ruins had a reward mechanism, which is definitely why it drew in adventurers like bees to honey.
Upon first entering certain designated spots, adventurers get notified about what they need to collect.
Once collected, they head to other locations to submit their findings, like completing tasks and then—tada!—rewards galore!
There are tons of ruins scattered everywhere, but the task mechanisms vary in style.
Many speculate that these ruins were either left behind by ancient folks to benefit future generations or set up by divine beings as tests.
Kind of like the “Fairy Paradise” dungeon that popped up earlier in the Verdant Empire.
It was just Sister Tong being lazy, directly tapping into the elves’ trial realm.
The “Fairy Paradise” shares some similarities with the Darank Ruins.
What makes the Darank Ruins famous, though, dates back decades when an adventurer scored a legendary item inside.
That time, the ruins were glowing like the sun—it could be seen clearly throughout the Carol realm and even reached the ears of neighboring realms!
Since then, a steady stream of adventurers has poured into Yana City, swooping down into the Darank Ruins.
Every adventurer has a shot at it once in their lifetime—why not take it?
What if you’re the chosen one and the next legendary item is meant for you?
As Yuliya heard this, she found it a bit familiar.
Isn’t that the handiwork of Uncle Edward?
Back in the day, he wasn’t an uncle at all—just a fiery young adventurer gallivanting around!
And the origin story and legends? Let’s just say they’re a jumbled mess of rumors and wild tales.
What can be said for sure is that the ruins have been around for eons, long before Yana City was even a glint in anyone’s eye.
But thinking about it, Yuliya couldn’t help but feel she was destined for something special here!
On day three, fully stuffed and satisfied, it was finally time to get moving… on to adventure!
She had zero interest in the surface levels of the ruins and headed straight down.
The first five levels were the surface while the next five were the depths.
With each level, the strength of the monsters, their numbers, terrain complexity, and environmental threats all escalated.
Gold-level adventurers are recommended to stick to levels 5-7, selecting according to their real power.
But diving deeper? Even high-tier Gold adventurers might be asking for it—accidents happen down there!
Of course, that’s the guild’s official stance.
As for the adventurers themselves?
Sorry, we are adventurers, after all — what are we here to do if not take risks?
Forget about the tenth level—who doesn’t want to check out the ninth?
That’s probably why the mortality rate among adventurers is so high.
But you can’t say they’re wrong—bigger risks yield bigger rewards.
At the end of the day, adventurers are all about the loot.
No loot? Definitely not an adventure—more like a d*ath wish.
How one weights the risk against the reward is strictly up to the brave souls who take the plunge.
Yuliya quickly made her way to the sixth level.
On her journey, she crossed paths with lots of adventurers, but barely anyone gave her a second glance. Her badge made it clear she was on a mission.
But once she hit the sixth level, Gold adventurers started popping up like daisies, and some actually approached her.
All of them Gold-level—their approach was straightforward and a bit rough around the edges.
“Hey there, Miss Mage! All alone? Why not join us?”
“Lady, our team could really use a mage!”
“Sweetheart! Let me help you!”
Yuliya ignored them all.
Except for the last one—she responded with a fireball and then vanished without a trace.
“Whoa! That mage is fast!”
“How does she have the nerve to come here alone? That speed’s gotta be from some ranger training with a dash of spells!”
That’s rangers for you! Jack of all trades, masters of solo play.