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Is It Weird for a Guy to Apply to a Witch School – Chapter 773

Chapter 775: The Dilemma of the Game World and… a Path to Survival?

Game World.

Headquarters of the Infinite Group’s All Worlds Terminal.

This is a uniquely special building in this world, housing the headquarters equipped with the All Worlds Terminal, gathering the world’s top game architects inside.

The “All Worlds Game Engine” developed through the All Worlds Terminal symbolizes the highest authority and power held by those game architects.

The twelve-member group that holds the highest permissions over the All Worlds Game Engine is called the “Supreme Game Council.”

Members refer to each other with numerical codenames from 01 to 12.

Above the headquarters of the Infinite Group, bizarre celestial phenomena flicker constantly, with countless flashing pixelated clouds covering the anomalous sights above.

There are three rifts cutting through the sky, surrounded by countless pixels, and the energy surging forth from them is channeled into the Infinite Group in a primitive form through these pixels…

The headquarters of the Infinite Group also has another name—Void Rift Infinite Energy Perpetual Motion Machine.

The external promotion is the “Infinite Pixel Perpetual Motion Machine.”

A world project created by harnessing infinite energy hidden beneath the micro pixels—the Infinite Perpetual Motion Machine.

One could say that upon its creation, it utterly transformed this game world, sparking a grand game reform.

The world has become completely unified, and the concept of nations has gradually been replaced, now controlled by the Infinite Group’s All Worlds Terminal.

Everyone can establish contact with the All Worlds Terminal through device terminals, apply for accounts, and all livelihood projects are regulated by the All Worlds Terminal.

People at the bottom of society can only access the lowest level of food and water daily; apart from games from the All Worlds Terminal, there are no other entertainment options—or in other words, there is essentially no entertainment soil other than games in this world.

The population in this world is overwhelmingly large.

In densely populated areas, the population density reaches a million per square kilometer, and such densely populated regions are found throughout the world; at the peak of the world’s population, the average residential area per person is less than 0.02 square meters.

This world, with the power of pixels, has ignored basic architectural structures, making the entire “residential area” extremely distorted.

From above, the surface of this world resembles a vast expanse of numerous ground fissures.

And if one looks closer, they will find that the edges of those fissures are also constructed from buildings, glowing beneath with the light that residents rely on for survival.

Going deeper down reveals that the entire abyss below is not merely fissures; the “fissure” rock walls consist of layers of architectural structures.

A mere glimpse reveals that beneath this world lies a much larger underground world than the surface!

It is a place of greater chaos, inhabited only by the lower classes.

Some areas even resemble primitive caves; although their architectural structures appear modern, the quality of life is worse than that of primitive humans who eat raw flesh and drink bl**d.

Yet even so, with such a low quality of life, they possess the most basic gaming equipment, or rather, gaming devices are their only means of survival and resources for food and water.

In more remote areas, where gaming devices cannot even be widespread, life is even more difficult.

Of course, there are also chaotic regions in this world that are not under the control of the All Worlds Group.

Or rather… there are many such places; the All Worlds Group cannot possibly manage all of them individually. As long as those people are willing to play games, they can manage their lives on their own; this is the development model the All Worlds Group is most willing to see.

However, due to the imperfect control over this world, many anti-game organizations like the Real Protection Association have emerged.

The Real Protection Association merely appears to be an opposing entity; at least its existence is as justified as animal protection associations in a peaceful world, a product recognized by many as correct, and a complete prohibition would lead to a more serious social upheaval.

Thus, in those unregulated and primitively developing chaotic areas, there are even more extreme organizations, some seeking to overthrow the All Worlds Group’s domination and oppression of the world.

They use modified gaming devices to exploit loopholes under the control of the All Worlds Terminal, sabotaging the games at the most fundamental level.

But… their capabilities are limited, and they can only accomplish this much.

Thus… the All Worlds Group pays them no mind; after all, the core existence of the All Worlds Terminal is in the hands of their game architects!

However, as the development of the game world comes to a standstill, even with the emergency server shutdown of the open-world game “Sinful Star,” many have sharply noticed abnormalities in the upper echelons, followed by a series of actions by the All Worlds Group that has rendered most regions incapable of properly logging into games…

It seems as if an undefined storm has swept across the entire world, but the All Worlds Group suppresses this information tightly.

And with the leak of a new internal test game’s information from the All Worlds Terminal, many have sensed unease stemming from the upper levels.

Organizations aware of the “true nature of the world” understand very well that the All Worlds Group’s so-called game development is merely an alternate form of world invasion; if game development is hindered, it signifies that world invasion is obstructed.

Should the invaded world retaliate into their own world, the consequences would be unimaginable.

Though… the All Worlds Group has never failed once and would not allow the possibility of a counterattack from the ‘game world’ that they completely occupy.

Now, the All Worlds Group has deployed special “Unknown Force Field Generators” across various locations worldwide, creating a “barrier” that encompasses an entire world!

Although this force field is invisible to ordinary people, detection devices can clearly sense its coverage.

This is undeniably abnormal behavior.

Many underground resistance forces are eager to know what is happening, so they launched offline raids against the total of “628” special instruments deployed worldwide.

However, they severely underestimated the security level the All Worlds Group has over these generators; none of those who launched the attacks survived!

Yet, the more this happens, the more it proves that this world is undergoing a terrible disaster.

These resistance forces are also using these generators as leverage, continuously conducting offline raids to create chaos and exert pressure, all just to obtain the power to learn the truth.

But after the struggles, they only obtained the names of these devices.

“World Shield Force Field Generator”

Although it is just a name, it sends chills down the spines of the vast majority who have learned the truth.

What existence has the All Worlds Group offended that made them deploy hundreds of such devices worldwide to shield their own world from the coordinates in the void!

Moreover… how did they not know that these game architects possess such technological prowess?

Shouldn’t they be a group of parasites merely feeding off the foundation left by the pioneers? Those guys even seem to have lost the skills necessary for maintaining the All Worlds Terminal by now, relying solely on the All Worlds Terminal’s self-detection and self-maintenance, along with symbolic external “dust cleaning.”

Compared to those resistance forces that can only guess, the game architects within the Infinite Group’s All Worlds Terminal headquarters are currently in a flurry.

Meanwhile, the twelve members of the Supreme Game Council have been holding continuous meetings.

The topic of their discussions is the void-straying merchant who calls himself a wizard.

They are the ones who have brought the architects more intelligence, confirming the world that is being invaded; that witch is the most notorious Extraordinary Witch in the void.

These wizards arriving in their game world seem pitifully weak yet have brought them the most terrifying disasters and news…

They have been targeted by that witch race!

At this moment, any suspicion is meaningless; in the face of the civilization and world’s survival, even if it is fake, they need to believe.

Even if they do not believe, it is merely a pretext for negotiation and a bargaining chip for interests.

However… they cannot refuse the suggestions put forth by those wizards.

The wizards informed them that the world they are invading is called the Main World.

They discovered this world because the Extraordinary Witches actively released fortune bait to capture them.

Ultimately… they will use the entire game world as material to mend the Main World they are invading.

Of course, this intelligence also raises many questions, such as why those witches did not act to destroy their civilization at the first opportunity?

The wizards’ answer is simple.

The reason the witches have not acted quickly is that the Main World has another great existence—the Extraordinary Wizards!

The Extraordinary Wizards and the Extraordinary Witches are at odds with each other, and their “goodwill” in reaching out to this world is to prevent it from falling into destruction.

This statement genuinely shook the twelve members of the Supreme Game Council.

This is an unequal negotiation; even if this wizard negotiating with them is not a so-called Extraordinary Wizard, he represents the will of the wizards!

As a gesture of cooperation, the wizards provided the magic skills for world shielding, creating these hundreds of simple shield force field generators.

If it weren’t for the abundance of technology in this world, they wouldn’t need so many.

But regardless, their game world has gained at least a momentary breath of relief.

The game world is also ceasing its invasion of the Main World, opting to watch carefully and not daring to stir the winds in the Main World anymore.

As they actively engaged with this world, they discovered the “vastness” of it.

This world contains many forces embodying Extraordinary will, as powerful as the Extraordinary Witches.

It is simply a battleground of Extraordinary races!

Apart from the Extraordinary Witches and Extraordinary Wizards, the information continuously gathered from the first explorers made them shed their previous arrogance and take the existence of the legendary Extraordinary Elves, as well as the extraordinary beings existing in myths, such as the Extraordinary Holy Angels, seriously.

The current Supreme Game Council has transformed from its previous arrogant belief that they could come away unscathed to an expectation that their world would not be invaded and that their civilization would not be destroyed.

The wizards have also made promises to them.

The wizards, or the Wizards’ Union, together with the Holy Angels and Elves, promised not to let their world perish and allowed them to join the structure of the void forces after overcoming this crisis.

As for what the void forces entail… it is unclear.

They only know that the void is vast, home to many races, and that Extraordinary races stand at the top of all races; the void is a massive “bloody society,” while their game world is merely a child just out of swaddling.

They greatly require the wizard race, this void group underpinned by Extraordinary races, to rely on; the weak can only survive.

And the wizards, seeing that the game world is also a humanoid life-dominated world order, are willing to include them in their Extraordinary structure.

In return, the wizards need to “guard” their “All Worlds Terminal”!

As the saying goes, “one cannot hold treasures without guilt,” the weak have no right to possess the void wonders built upon [Extraordinary Knowledge].

Of course, “protection” is just the largest part of the exchange; there are many other series of exchanges, each one tantamount to selling out their own civilization.

However, at the moment of life and d*ath, these matters seem trivial.

After all, survival is the first priority of civilization, especially since even if they join the void system, in this world, the wizards promise they will still be the absolute rulers of this world.

Although they will lose the All Worlds Terminal, the All Worlds Terminal is ultimately an old antique; even without this crisis, it would eventually reach an irreparable self-destruction through repeated self-checks.

Naturally, the people of the game world are unwilling to simply hand over their world’s foundation, and without the All Worlds Terminal, what difference is there between this world and a world devastated by the apocalypse?

In the end, amidst intense negotiations with the wizards, they managed to gain a glimmer of hope.

The wizards promised to provide them with a fragment of [Extraordinary Knowledge], that is to say, the “Technology Core” capable of constructing the All Worlds Terminal as they understood it!

Although everything needs to start from scratch, at least they still have a thread of hope; they have confidence that with the new Technology Core, they can once again lead this world to glory.

They completely forget that they are on the verge of losing even the maintenance skills needed for the finished All Worlds Terminal.

They only think of themselves as having, like the group of pioneers in history, discovered the Technology Core and developed a splendid yet destructive civilization.

And the new history will begin anew with them as the starting point, allowing them to write a new history themselves!

Naturally, the wizards are pleased with such a response from the game world.

Who can guarantee how much of what they said is the truth?

Do they truly have the qualifications to contest the ownership of the game world with the witches?

Do they really have the qualifications to protect this world and keep themselves safe?

As long as the promises have not been fulfilled, the empty checks still retain their significance; this is the cruel reality created by information asymmetry.

And… do the people of the game world not know this?

They do know; however, they have no choice.

They cannot even begin to imagine the current state they are in or the whirlpool they are trapped in.

They can only probe into the void, negotiating with the wizards with speculative ideas in order to secure what they believe to be greater benefits.

The so-called [Extraordinary Knowledge] they fought for is merely a fragment they have encountered; the wizards promised to gather those fragments together and send them over, leaving the rest out of their concern.

As for why the wizards are so “generous” as to disregard a piece of [Extraordinary Knowledge] and send it away, could it be another empty check?

Not at all.

The game world is also in conflict; unless they see the [Extraordinary Knowledge], they will not hand the All Worlds Terminal over to the wizards, as the separation of the All Worlds Terminal is also quite time-consuming, and the wizards can’t afford to wait.

So, the piece of [Extraordinary Knowledge] that turns into fragments will indeed be sent as promised.

Moreover, the wizards will not be distressed by it.

Because the former name of this piece of [Extraordinary Knowledge] was—Great Ice and Snow Throne Technique.

Just the name alone makes it evident that it is a creation of the witches.

This is bait thrown out by those Extraordinary Witches, and they will shatter it, consume the benefits, and spit the hook back out.

The Witch Academy has Fortune Alchemists who manipulate fortune; does the Wizard Academy not have wizards who manipulate the power of fortune?

Such petty tricks are of no use to them.

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Is It Weird for a Guy to Apply to a Witch School?

Is It Weird for a Guy to Apply to a Witch School?

身为男生志愿填魔女学院很奇怪吗
Score 8.8
Status: Ongoing Type: Author: Native Language: Chinese
When the admissions office of Witch Academy called, I was stunned—I had been accepted into a school I never imagined I could touch. Yes, I am a boy and it is an all-girls’ academy, but they did not mind, so I saw no reason to object. I had applied secretly, without telling my family, just to take a chance. But as soon as those striking seniors greeted us newcomers—pressing every boy against the wall with a knowing smile—I realized things were about to spin out of control. “Oh, come now, you sweet little freshman,” one of them said smoothly, her voice full of mischief. “Don’t make this difficult for me, your big sis. Swallow this core and transform into a witch like me, alright?” She held the glowing orb before us, half-threatening, half-teasing, almost inviting the new boys to react. It was clear she enjoyed it—the blend of fear and resistance in their expressions. Our unease seemed to be her personal amusement. After all, they only had this opportunity once a year.

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