Chapter 126: Plague of the Undead! [Seeking Recommendation Votes]
2016-09-18
Author: Zhu Sheng Fu Tu
The complete d*ath of the Demon God of Fear seemed to lift a great weight from Soren’s heart.
At this moment, he could finally breathe a little easier, because history had been completely altered by him. The Fear Witch, Lilian, had not died at the hands of Lady Silver Moon, and had actually taken over the Divine Profession of Strife. As for Lady Silver Moon, she was caught up in a war with the Lady of the Night. The two ancient goddesses had fought for countless years and were currently at a stalemate, just shy of personally entering the fray.
The Agricultural Goddess returned to the continent after the Harvest Festival.
However, she had a private conversation with Soren before leaving and looked at him deeply as she departed.
At this time, Modo City had become one of the most powerful forces in the Material Plane. Although Vivian was still learning how to become a True God, to receive faith and bestow Divine Techniques, the power of the Demon God of Fear had already converged upon them. As deities with Moderate Divinity, their combat power was astonishing!
As for Soren himself, he was currently in an important accumulation phase.
The divine powers of the Demon God of Fear still needed him to fully integrate, and the over thirty million killing experiences he had obtained needed to be arranged; Soren’s strength required accumulation to break through once again.
A week passed in the blink of an eye.
Back in Modo City, Soren was busy controlling his new divine powers, and the first thing to improve was his Divinity Value. After successfully killing the Demon God of Fear, Soren’s Divinity Value accumulated to 350 points, making him a being of Superior Divinity.
After defeating his number one enemy, he no longer needed to deliberately hold onto his killing experience; it could finally be used to enhance his Profession Level.
At this moment.
Soren’s attributes had become quite astonishing!
“Name: Soren – [Saint Form] [Moderate Divinity].
Race: Half-Elf [God of Slaughter].
Attributes: Strength 24, Agility 44, Constitution 30, Intelligence 31, Perception 22, Charisma 26.
Alignment: Lawful Evil.
Profession: Level 15 Thief (0/3550000) Level 10 Shadow (MAX/MAX) Level 10 Wizard (0/4225000) Level 16 Archmage (0/4850000) [Eighth Tier].
Health Points: 825/825 [Robust].
Experience Points: 1505075 (Killing Experience), 35545 points (Profession Experience) [Unallocated].
Skill Points: None.
Attribute Points: None.
Legendary Degree: 350.
Divinity Value: 350 [Moderate Divinity]. (To upgrade to [Great Divinity] requires 900 points.)
Divine Value: 240 [Moderate Divine Value]. (To upgrade to [Strong Divine Value] requires 300 points.)
Divine Power Value: 1513/4800. (To upgrade to [Strong Divine Power] requires 1200 points of Divine Power Value, mastering the divine law of [Descent of the Celestial Being]. The current maximum storage limit of divine power for this Divine Value is 4800 points.)
Divine Profession: Shadows, Theft, Half-Elf, Wanderer, Tracking.
Domains: Tyranny, Strife, Magecraft, Disease, Toxicity, Trickery, Slaughter, d*ath, Fear, Evil, Domination, Piracy, Shadows, Plants.
Auras: Evil Aura, Fear Aura.
Status: Normal.
Basic Skills — Stealth 655, Knowledge 535, Theft 525, Lock Picking 475, Traps 415, Concentration 425, Negotiation 585, Appraisal 425, Deception 425, Intimidation 675, Taunt 355, Performance 375, Listening 485, Evasion 525, Parry 385, Block 375, Healing 375, Search 475, Investigation 605, Copying Scrolls 375, Spell Recognition 415, Wilderness Survival 385, Use of Magical Devices 375, Cooking 325, Alchemy 515, Forging Magical Weapons 375.
Saint Form — Transcendence, Spell Immunity 1-4 Tiers, Epic Divine Power, Spell Instant Casting 1-3 Tiers.
Divine Immunities — Acid, Electricity, Fire, Instant d*ath Effects.
Divine Abilities — Space Alteration, Hand of d*ath, Reality Alteration, Shape Alteration, Divine Shockwave, Linguistics, Written Language, Interplanar Communication, Astral Teleportation, Plane Teleportation.
Legendary Skills — Epic Magic, Legendary Spell Amplification, Legendary Spell Instant Casting, Legendary Magic Construction, Legendary Toughness, Legendary Spell Penetration, Legendary Reflection, Weakness Insight, Perfect Dual Wielding, Universal Skillful Hand, Legendary Evasion, Legendary Combat Techniques, Epic Agility, Epic Intelligence, Epic Constitution.
Special Features — Favor of the Goddess of Magic, Godslayer, Blessing of the Goddess of Misfortune, Blessing of the Ocean Goddess, Dragon bl**d Baptism LV2, Heart of Slaughter, Butcher, Deathwalker, Ascetic, Scholar, Blasphemous Tongue.
Personal Features — Dexterous Left Hand, Photographic Memory, Sturdy Power, Photographic Memory, Mastery of Spellcasting, Proficient Reflex Evasion, Proficient Intuitive Evasion, Rolling Evasion, Agile Movement, Evasion of Line of Sight, Dark Vision, Combat Spellcasting, Moving Spellcasting, Spell Control, Spell Amplification, Spell Extreme Effect, Crafting Magical Equipment, Spell Penetration, High Spell Resistance, High Cold Resistance, High Fire Resistance, High Toxin Resistance, High Electric Resistance, Robust, Regeneration [Advanced], Telepathy 100 ft.
Professional Features — Arcane Memory, Arcane Countermeasure, Arcane Rune, Lord of Shadows, Mental Flexibility, Mastery of Military Weapons, Curved Blade [Legendary].
Combat Skills — Summon Shadow [Any], Shadow Leap [500 meters, Any], Shadow Assassination [Any], Shadow Travel [Any], Vampire’s Touch (Divine), Sword Intent [Heavy Cleave], Sword Intent [Horizontal Slash], Sword Intent [Decapitation], Sword Intent [Half-Slice], Sword Intent [Spinning Dance], Spinning Slash.”
………………
After killing the Demon God of Fear, Soren’s power increase was astonishing!
If quantified with specific data, it could probably take three whole days and nights to elaborate.
However, the most obvious improvements could still be summarized, notably the boosts to attribute values and basic abilities; Soren had completely caught up with the ancient deities. Next was the unlocking of an additional ability, Divine Immunity, which was a standard nearing Strong Divine Power. Currently, the Divine Immunity abilities he obtained corresponded to Acid, Electricity, Fire, and Instant d*ath effects.
In simple terms.
Acid damage and acid spells are ineffective against Soren, electric spells and electric damage are ineffective against him, regular fire damage is completely immune, and any instant d*ath trigger checks are automatically ignored.
Soren completely immunized himself from all abilities of instant d*ath spells!
Of course.
This kind of Divine Immunity power was not fully acquired, as this ability also included immunity to property absorption, immunity to property damage, diseases, cold, disintegration, energy drain, mental influence, paralysis, toxins, sleep, intimidation, transformation, imprisonment, exile, etc.
Soren was not yet truly Strong Divine Power.
Thus, his main focus for improvement was to cope with the most common damage effects.
Then the enhancements to his legendary specialties, namely Legendary Spell Extreme Effect, Epic Magic, and Legendary Spell Instant Casting, were in aspects of ability that could not be bolstered by divine powers; even Soren had to rely on his Profession Level to gain them.
The most obvious enhancement should be in the [Shadows] Divine Profession.
Soren had now fully integrated the Shadows Divine Profession, gaining the abilities to summon shadows at will, leap through shadows for 500 meters at will, assassinate with shadows at will, and travel through shadows at will.
In simple terms, he could use them infinitely.
He had touched upon the essence of shadow power, and the abilities within this Divine Profession were completely without limit on usage. Unless he lost the [Shadows] Divine Profession, he would revert to the usage capacity defined by his former Profession Level.
……………………
The closer Soren drew to Strong Divine Power, the more he sensed the terrifying aspect of Great Divine Power.
He finally understood why for so long there had been so few advancements to Strong Divine Power, as merely achieving that 900 points of Divinity was already a demanding task.
Without the outbreak of the Saint’s Cataclysm, normal deities could take countless years to accumulate that.
Now, Soren’s Divine Value had reached 240 points, meaning that if he defeated another sufficiently powerful target, he would officially enter the realm of Strong Divine Power and be qualified to become a chief deity of a pantheon!
The end of the Saint’s Cataclysm was drawing close.
It would probably erupt around the end of next year, with the final wave climaxing, leaving Soren with not much time.
Because once the Saint’s Cataclysm completely ended, it would be quite difficult for Soren to k*ll even a weak deity. This often meant he would need to completely obliterate the other party’s church and divine kingdom, and by that time, the structure of the gods would be re-stabilized.
Time swiftly moved into early September.
The quiet Modo City was gathering strength, and the Golem Factory was continuously producing new puppets.
At this time, new emergent phenomena began to appear, such as the recently established banks in Modo City and the large farms in the Spearwind Hills.
After enduring restraint for a long time, the Elemental Gods could finally no longer hold back.
In a location near the eastern ocean, the Water Elemental God and Fire Elemental God erupted into a shocking war!
Fortunately, this battle was far from human territories, not causing significant casualties, so the already overwhelmed gods had no desire to intervene. The rampaging Fire Elementals and Water Elementals wreaked havoc near the battlefield, and this mess would be impossible to clean up during the Saint’s Cataclysm; it would likely only be dealt with slowly after the Saint’s Cataclysm ended. (Note: The aftermath of the elemental turmoil remained until the end of the Saint’s Cataclysm.)
Recently, the Lord of Radiance also encountered a bit of trouble.
That is, around the Holy City, some traces of the undead were slowly surfacing. What further unsettled the Paladins was that they discovered traces of the [Winter Ghost].
——Winter Ghost [Challenge Level 25]!
Winter Ghosts are created by half-god liches seeking the ultimate limit of undead power, usually residing within forgotten corrupted fortresses in the Astral or Negative Energy planes. They are terrifyingly evil creations from a long history, and only exceedingly powerful liches, vampires, and half-god liches can enlist the aid of Winter Ghosts to form temporary alliances.
These terrifying creatures possess the special ability of cold aura, can use withering fire, and can unleash destruction far exceeding that of the gods!
They are the ultimate creations of half-god liches, with their innate power reaching a horrifying 52 points.
That’s right.
These terrifying monsters have a higher power level than Father Oak!
If they were not inherently undead, even deities would have little chance against them. But now, during the Saint’s Cataclysm period, the gods using Saint forms would not have great advantages when facing Winter Ghosts.
Such beings should not appear in the Material Plane.
They should remain in the d*ath plane with the most concentrated negative energy, yet here they appeared, seemingly influenced by other powers.
………………
(PS: The attributes of Winter Ghosts can be queried on Baidu Encyclopedia.) (To be continued ~^~)