Chapter 965: Permissions of the All Worlds Terminal
Personal game terminal permission: Login.
This is the fundamental reason why I was able to arrive here before.
The Game Architect can expel players from the game, but cannot force a player to completely exit the All Worlds Terminal.
Unless… forced to reclaim device permissions, which would be a forced exit.
However, the permissions that have already been authorized are under my control, which leads to their inability to expel me.
If it were a typical hacking hacker, they wouldn’t even dare to clash with the All Worlds Terminal, because once locked, it could allow the opponent to completely reopen their account.
So, at the beginning, the reason the Game Architects entered the virtual space in such a panic was that it was their first encounter with such an “audacious” “hacker.”
When talking about the concept of “hackers” in the game world, it specifically refers to those special groups that steal permissions from the All Worlds Terminal and create banned accounts.
They are the most skilled players in this world.
Thus, to be a hacker, one must have excellent gaming skills, as well as a large backend team and information processing technology.
Hackers generally cannot act alone, because a single person almost cannot sustain a complete process of permission theft; only groups of resistance forces can form teams to strategize in virtual spaces, using special methods and interfaces to simulate and disrupt virtual order, thus creating virtual vulnerabilities.
The first firewall, those virtual single-player games with no thresholds, serves as a natural defense.
Therefore, even if there were players at the bottom of the real world who could not participate, they could still rely on the large number of players in virtual games to create great obstacles for these hackers.
It can be said that there are no wasteful games inside the current All Worlds Terminal; even virtual single-player games are maintaining the permissions of the All Worlds Terminal; it’s just… that typical players are mostly unaware of this.
And this sudden temporary world boss…
Was because those virtual games were breached by me in an instant.
Their gameplay was useless in the face of “hanging”!
As my understanding of the order within the virtual space deepens, my level of invasion of the All Worlds Terminal grows stronger.
And the Game Architects had no choice but to adjust their special mechanisms to cope with the leap-like time-limited progress.
And this mechanism left the players dumbfounded.
Every minute, countless players curse those game designers for designing games with their feet!
What world boss has a forced reduction in kill time! The original time was already insufficient, and now they’ve made an even bigger mess?
Those Game Architects clearly do not want to give them the rewards for defeating the world boss!
There are tens of thousands of people here!
With such numbers, the Game Architects still have to consider the impact on the game.
In the beginning, there were only the Game Architects dealing with the resistance, and it was because they realized they could not resist that they opened up player channels.
From hundreds to thousands, to tens of thousands…
What to do next? Hundreds of thousands? Millions?
No, that won’t work; that would be meaningless, and what kind of impact would hundreds of thousands in the game cause?
Even if the Game Architects are not players in the game, there must still be a limit to how outrageous things can get.
And with tens of thousands online, they’re being cut down like grass, so the increase in player cap has no meaning at all.
“Apply for higher permissions!”
After the person responsible for the Game Architects said this, he slowly closed his eyes; his path to advancement has reached its end.
The permissions of the Game Architects are fixed, or the permissions of the All Worlds Terminal are “conserved.” If they want to use higher permissions, it will inevitably affect the progress of other games.
This situation is akin to the time they tackled the “Catastrophe Witch” and released the dungeon space field.
It was still released across two worlds.
At that time, the adjustment of permissions caused many game progresses to stagnate, and even some game progresses fell backward.
The impact of that major action has persisted until now, without completely dissipating.
This time is likely to be the same…
After all, they are facing the Catastrophe Witch!
The last dungeon space field was broken open by this guy. If they cannot apply for equivalent permissions this time, then nothing will matter.
While those Game Architects fighting on the front line of the firewall are worried, the Supreme Council also urgently convened a meeting.
Due to being incredibly busy, there were less than half of the 22 members present.
The rest all appeared in a posture similar to that of players.
What they needed to discuss was precisely this event of the All Worlds Terminal facing a hard invasion.
Based on the scenes and explanations received from the frontline of the game, they have confirmed the identity of the invader—Catastrophe Witch!
This character that has been a headache for them.
She previously caused them great trouble during the strategy of “Catastrophe Witch.”
Now that her true form has arrived in their world, it is even more distressing, and each day has turned uneasy for them.
Especially after knowing her method of killing across the network, it forced them to further unite with Wizard Apprentices.
The requests of the Wizards are simple, the All Worlds Terminal, but they cannot produce an equivalent Technology Core to exchange; they are clinging tightly to this point.
They have heard that the shattered Technology Core has all fallen into the hands of the Witch…
“This Catastrophe Witch is simply deceiving too much!”
“Why not just stay in the upper city of Igros and not cause trouble?”
“Could it be because we were too arrogant, so this is her way of hitting back?”
“Arrogant? She has killed our people! Shouldn’t we be reflecting instead?”
After this statement, everyone fell silent for a few seconds.
“But where did the Catastrophe Witch learn invasion techniques? We have never seen such an invasive method.”
“Actually, the Real Protection Association has hackers, right?”
“But their skills cannot be this powerful; we have seen the technology of the Real Protection Association, and it is not to be feared.”
“The means of the Catastrophe Witch are unpredictable; we cannot use our own reasoning to guess. It is highly likely that she learned techniques from hackers and combined them with the powers she possesses to show off to us!”
“How infuriating! Does she really think she is omnipotent? We must strike with thunder! Such a thing must not happen a second time!”
“Preventing her is a must; at this rate, if the Catastrophe Witch does not face setbacks, she will not stop.”
“Do you all just know how to talk big? Do you not know how much it costs to stop the Catastrophe Witch? Have you all forgotten the aftershocks from the last time?”
At this moment, a female voice angrily questioned everyone present.
Indeed, this is a very serious issue; otherwise, they would not be rambling on about it now, nor would they have brought it up.
After all, whoever brings it up will be tacitly assumed to take responsibility for it. Since you cannot solve it, why are you even here?
As a result, the problem was forcefully placed in front of everyone, and suddenly no one spoke.
Do they have a solution?
No, the costs are inevitable, but who will bear it… that is a question.
The Supreme Council has been smooth sailing for too long, to the point that this supreme organization, which decides the direction of a world, is filled with indecisive weaklings.
Of course, that does not mean they cannot make decisions; rather, sitting here, one person cannot determine the direction of an interest group.
An interest group cannot take a huge blame for one person’s impulsive decision.
As long as death is not yet a threat to their lives, the game of interests and exchanges will not change.
This is not stupidity; it is even wisdom. It is the absolutely correct choice, accumulated through their experiences and understanding of this world since birth.
People with different worldviews cannot communicate. Perhaps one day, when the knife is at their throats, they will only panic and ask how much it costs to redeem their lives.
At this moment in the virtual space.
As my understanding of order deepens, I can increasingly see the solidification of the thoughts of those who call themselves Game Architects.
Their application of permissions has reached an… almost indescribable level.
It’s like how I used to face those students who could only cast spells from books.
They are simply wielding the order of domain shapes.
If it were my field order, I would never allow the opponent the time and opportunity to comprehend my own order, let alone adapt to and command my order!
With the further fluctuations of order.
The weapon template sculpted by the virtual pixels I command suddenly shattered, granting these players a moment of respite.
“How foolish! 172! Hahaha… is it only after 172 changes in permissions that you have become arrogant and at your wits’ end?”
At this moment, I sarcastically retorted without mercy.
This was their 173rd change in permissions. As I simulated their combat platform collapsing, I responded immediately.
This was a change in permissions similar to the 76th change, but with some self-deceiving derivatives made.
Yes, I acknowledge that their method frequently interrupted my application of their order, but so what?
Once my adaptability surpasses the speed at which they switch, it marks the beginning of their total failure!
This time is different from before; the advantage brought by quick adaptation and understanding caught them off guard.
They originally thought they had a few minutes of silence, but merely ten seconds later, that overwhelming combat platform unfolded again!
If it weren’t for the indiscriminate prohibition of tactical nuclear weapons and other area-denial weapons, I could have dealt them a heavy blow.
But unfortunately, they foresaw the drawbacks of such weapons to themselves and banned them before I officially began using them.
Not only I, but they also could not employ them.
This is the limitation of permissions; if they dared to unilaterally ban me, with my current understanding of permissions, they could never be able to!
As time gradually diminishes.
My comprehension of this virtual space also deepens further.
The so-called permissions are essentially an understanding and application of order.
The order of the All Worlds Terminal is fundamentally a force that has been deconstructed and then reconstructed.
And permissions are a means to influence the order through human will in another way.
To put it metaphorically, order is like a disobedient mad dog; deconstructing it is about taming or training it. Permissions are the collar and leash.
Essentially, the person who can tame or train (deconstruct) the mad dog (order) has the power to dominate that dog (order), while the dog leash (permissions) allows anyone the power to command it.
And what am I doing now?
I am making the dog bite its own master.
However, order is purer; after all, there is no such thing as recognizing ownership, nor is there any notion of emotion.
“The game is over.”
When I finished my words, the countdown organized by the Game Architects still had many seconds remaining, but it was useless; they had not connected with me, so how could they know my cognition so accurately?
Once I broke through here, everything here lost its meaning. My permissions here are sufficient to confront these Game Architects directly!
The virtual elements forming the scene here gradually began to turn transparent.
And those players…
After I took over the victory permissions, all were forcibly kicked offline by me!
Only those Game Architects are left; they can naturally stay here with their permissions, but they cannot stop me from doing anything.
As the virtual pixels that form the scene dissipated, the so-called virtual space also vanished, as if I had entered a weightless space.
As I passed through a pixel barrier, I entered a brand new “world.”
All Worlds Space!
What is the so-called core permission of the All Worlds?
It consists of three parts.
Permissions to invade and harvest worlds, which is outward-facing.
Permissions for operation and protection, which is inward-facing.
Permissions for levels and operational interfaces, which are human-controlled.
And this division of the three major areas can be further subdivided, but generally speaking, it is roughly like this.
Now, as an invader, I am naturally focused on plunder.
Of course, plundering does not mean plundering power, but rather plundering permissions.
I use my avatars as anchors; the extended order cannot plunder power as power itself cannot be plundered through permissions. This is a reverse heavenly sin.
After all, it is power that gives permissions value and meaning.
Therefore, from the objective situation of virtual invaders, to plunder meaningful and valuable things, one can only seize permissions; only permissions can be seized.
After all, we are all operating under the power framework of the All Worlds Terminal.
But there is one thing I need to clarify.
How to protect the seized permissions?
I cannot possibly invest all my energy and time into the All Worlds Terminal for the sake of a so-called permission.
If that were the case, those Game Architects would at least find it hilarious!
After all, this would mean I was being sacrificed at no cost in the virtual space.
So planning some contingencies, secret doors, and loopholes in the All Worlds Terminal, using permissions as a price for bug layouts, is far more important than fighting for permissions!
Let’s not forget, the reason I invaded the All Worlds Terminal this time was just to try.
This time, however, the attempt just happened to go exceptionally smoothly.