Typically, a play that surpasses people’s expectations is referred to as a Super Play.
Right now, the play shown by Jaem-min’s Jinx and Protein’s Leona was quite sufficient to be termed as such.
『“Jaem-miinnn! Are you really going to charge straight in from there?!”』
『“Lee Sin finished it off, but… I’m not feeling too great! FFF didn’t want this kind of outcome!”』
『“Exactly! It’s like trying to feast, but ending up with a split lip!”』
『“They wrapped it too big!”』
『“Hahaha! Right? You should only wrap what fits in your mouth! It’s dripping everywhere.”』
While the commentators were chattering away, the chat window was also ablaze with excitement.
– WOOOAAAAHHHHH
– Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min! Kim Jaem-min!
– Bug-cut has become a meme lol
– I just called a bug a bug….
– Who are you? The one who said there was nothing to see except the team?
– That’s you, idiot
– I started watching because of Outlaw, but the more I watch, the more the others are appealing lol
– For real lol
– But Jaem-min probably gets beaten up by Protein on the regular lol
– Surprisingly, people like that tend to not be disliked
– If they lose, they die
– Well, they’re still alive, so they haven’t lost yet lol
Of course, despite everything, since there was a 2-for-2 trade, it’s hard to say OLZ gained a big advantage from the bottom side overall.
It’s a fact that Lee Sin, who was relatively behind, ended up growing.
However, looking at the game as a whole, this moment had significant meaning for OLZ.
It was a gank turn from the bottom lane obtained at the cost of a death top side when Outlaw’s Pippo was earning advantages up top.
That’s probably why.
『“Mid, we gotta look at mid now.”』
『“Assemble God’s player’s trades don’t look good right now! Is he planning to go all the way?!”』
Did he feel that this couldn’t continue?
Yasuon, the God’s player, broke the lengthy silence and began to act.
Coincidentally, Outlaw’s Pippo had just returned at the right timing, and with the bottom supporter out of the picture, it was a perfect opportunity.
A trade of damage occurred in mid.
When it comes to the matchup of Yasuon vs Orianna in lane, it’s indeed favorable for Yasuon.
If Yasuon plays the lane without worrying about the jungler, Orianna would face significant pressure.
But no matter how, Yasuon being a melee champion couldn’t overcome that limitation.
Orianna, surprisingly, is one of the stronger champions in lane, and even though Yasuon is a counter pick, if Orianna avoids damage trades, there’s nothing Yasuon can do.
In other words, Yasuon needs to do something based on the lane control he earned through strong trades, but unfortunately, the top jungler and even the bottom lane were not in a situation where Yasuon could do anything.
『“Yasuon went in fiercely, but he can’t force a 1-man dive by himself—therefore… Orianna’s taking the lane without any stress!”』
『“Yes! It’s like Yasuon pushed the lane for her? Getback is collecting CS really well even with the turret in the way!”』
Getback was calm.
Normally, when collecting CS under a turret, a few mistakes could easily happen, but Getback gathered all the CS he could, except for the ones that were utterly impossible to obtain.
– Iron ㅡ Wall
– Orianna’s totally OP, nerf her already
– Nah, Yasuon’s just a bad champion, buff him
– The trash people are crawling out again, here we go
– For real lol
If Lee Sin had been nearby, he might have attempted a mid-dive out of desperation.
But sadly, Lee Sin had already returned home after finishing the event in the bottom.
『“Is Ascended going to keep this up? It’s about time Pippo could show up!”』
『“Even if you feel like you have to do something, isn’t this a bit too much?”』
As that said, Ascended’s Yasuon continued to exert pressure on mid even though one turn had already passed.
– Really?
– Not pulling out?
– But Orianna is running low on mana, yeah
– He’s playing so aggressively to not give her a chance to go home
– But isn’t this dangerous?
Orianna was responding with remarkable agility to the relentless pressure, but her health and mana situation were slowly deteriorating.
Basically, there’s a fundamental difference in sustainability between Yasuon, a no-cost champion, and Orianna, a mana champion, making it inevitable.
『“Ascended seems intent on giving it a shot. Lee Sin is closing in!”』
『“Pippo is heading to mid! Are they thinking to go for a 2:2?”』
『“I think they realize they can’t sit still. Looks like they want to break through mid decisively!”』
The core of operation in Legends of League is determining how we can establish numerical superiority over the opponents.
With that core principle as a basis, operations such as 131 take place, but you can’t always maintain operational superiority in every situation.
Now is one of those times.
With one side applying great pressure mid and both junglers summoned in, on the other hand, the other lanes were a bit late to intervene.
『“As I speak, both teams’ junglers have met!”』
Pippo and Lee Sin.
Outlaw and Illucia.
They faced each other, and the real battle began.
『“Yasuon just turned around! It seems he’s targeting Outlaw first?!”』
『“Yes! Right now, Orianna’s position… She’s stuck at the turret! If we think about the cover, supporting is going to be difficult!”』
With FFF’s swift response, the 2:2 skirmish immediately transformed into a 2:1.
In minor skirmishes, initial focus is vital, so we can already say FFF gained an early edge in the conflict.
However, there was something they were missing.
The opponent was Outlaw.
『“Uh, uh?!”』
As the battle began, a scream mixed with panic escaped the commentators.
– ??????
– Whoa
– What was that just now?
– Crazy
– Whoa
– Whoa
Outlaw’s Pippo simultaneously dispatched Yasuon’s E approach and Lee Sin’s protection with W.
Alongside smooth movements, he evaded the sound wave, instantly causing the FFF champions that tried to surround Pippo to float away.
『“No way…! Outlaw’s player! The skill distribution was insane just now! How does that happen?!”』
Of course, someone might say.
If you’ve made a play with Pippo, anyone could do that.
But the important thing is the judgment that naturally induced the enemy’s ambush and the ability to flow through it smoothly.
Just like right now.
The moment Orianna passed the curtain and joined the battle, Pippo used the wall slam he had saved for Yasuon.
It was at a perfect angle.
『“No way can you wall slam from that angle?!”』
『“Outlaw!!!”』
The commentators cheered.
Pippo’s skill is designed to deal increased damage to enemies who’ve been wall-slammed.
When wall-slammed, it’s a kind of developers’ design to create a significant return.
As evidenced by this fact, when Pippo and Orianna’s abilities flooded in, Yasuon, with no curtain and even Lee Sin’s protection removed, stood no chance to endure.
He had already been in a tough health management situation from the lane trades, thus facing Orianna’s low health and mana.
– Enemy Killed!
Feeling defeated, Lee Sin tried to escape late, but he couldn’t find a way to escape Pippo, who was persistently clinging to him thanks to Orianna’s slow.
– Enemy Killed!
Pippo and Orianna shared a friendly kill.
It seemed that for the final kill, Pippo intentionally gave it to the damage dealer, Orianna.
『“Aaaah! What do we do? FFF is totally screwed!”』
『“Looking at the results, was it right to target Pippo first? But with the positioning, there was no other choice… Even so, it’s Outlaw’s Pippo!”』
『“To take it further, should they have engaged like this at this timing?”』
『“For FFF, it’s hard to find a solution in this situation. Looking back, that Pippo pick feels like it pierced right through FFF’s ban/pick strategy, doesn’t it?”』
『“Whatever the case, one thing is for sure. The game exploded. Completely.”』
『“I agree.”』
The audience also agreed.
– Yup
– For sure
– It’s over
– But surprisingly, it’s quite fun even if it has to be boring lol
– FFF definitely has that spicy flavor, so even if they lose, it’s still worth watching, right?
– Yup
*
[“Nice!”]
[“Good stuff.”]
Dragon, Herald, Dragon.
Herald, Baron.
We consumed all those objectives and marched forward without hesitation.
And, right before the final team fight, it was none other than Getback who shone.
There’s a saying about Orianna’s Shockwave.
Even if the perfect triple hit isn’t possible, even if it hits just one, if it’s a mid or bot lane dealer, that’s the right way to use it.
In short, rather than needlessly attempting a 3-man, 4-man Shockwave, targeting the enemy’s core dealer is the correct approach.
Of course, the difference between a super play and throwing a game is razor-thin, so as stability increases, the carry potential inevitably decreases.
In that sense, Getback’s Shockwave came in at the most critical moment for a decisive composition.
The opponent’s mid and ADC, two-man ult.
And that’s how the game came to an end.
[“GG!”]
[“Carry.”]
[“Jaem-min finally showed some conscience.”]
FFF vs OLZ, Set 2.
OLZ wins.
Game Time: 24 minutes 31 seconds.
Kill Score: 2:14.
It was a crushing victory for OLZ.